Players will have to earn their respect and trust to lay hands on the most powerful of skills. There is also a challenge for many guilds to keep their knowledge a secret. They are free to experiment with different organizations and benefit from all of them. It is very important that players are not limited to working for only one faction at on time. Before you solve the main quest, you will certainly experience the most memorable journey of your life. Players will find their own way to beat challenges, solve problems and complete quests and will also be rewarded by different factions accordingly for the results of their actions. The game promotes the ability to freely roam and explore the game world. Great visuals and dynamic choreography ensures the most exciting experience. The combat system is easy to handle and the number of possible choices encourage experimenting with different styles and skills. To attract the mass audience, the complexity of the game will be achieved mainly through a variety of meaningful choices while the User Interface will be simplified. "Two Worlds" combines the extremely dynamic and sophisticated combat system with the meaning and freedom of exploration exceeding the accomplishments of other games of the genre. It is up to you to save the world.or destroy it! ![]() In the end one of the Two Worlds will remain. A powerful force churns silently - weaving a secret plot of fear and destruction. ![]() However, the real danger lies somewhere else. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. ![]() When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. Quests have been divided into groups that correspond with what you see in the journal, so if you seek solutions to particular quests, please make sure you are looking in the correct category.A fragile peace between the civilized races and the hordes is at stake. The guide has been designed in a way that lets you use it comfortably by checking the in-game journal. If these differences get serious, please help us make the guide better by letting us know. As a result, you might spot some minor differences between what's written here and what you see in the game. The guide has been made mostly on 1.2 version of the game, but some of the more buggy quests have also been checked on 1.4. The game gets cooler and tougher with each released update. Such quests are marked with an additional star ("*") in their names. As a result of the game's specific structure, the former is sometimes only a bookmark to point you towards certain "optional" missions that actually *have to* be completed in order to advance the story. The guide is divided into two basic sections: Tainted Blood (which is the game's main quest) and geographically-sorted sub-quest descriptions. You'll find a lot of freedom and free-roaming around the world in this game, so if you find a certain quest difficult, just leave it for later and gain experience somewhere else. It's all a matter of how well is your character developed. That means, there are no "easy" nor "difficult" quests in it. Let's start with some basic explanation of what we've prepared for you guys: Welcome to our Two Worlds strategy guide. Those texts do not carry any relevant information regarding the gameplay. ![]() That is because we were making this guide using Polish version most of the time - to ensure the guide will be finished as quickly as possible. Info: On some of the screens (most of them, really) you will find texts written in Polish language.
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